Week 9- Low poly

Modelling really began this week, and I finally have a base to start sculpting with. I split the user into her legs, feet, arms, body and head.

I then changed her base geometry in 3DS Max, and then imported these all back into Mudbox.






Along with all the meshes that were made in 3DS Max, such as the trouser buckles and hair.
And began to sculpt the details.


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