Week 10- Low to High
Once I had the bash mesh of the stand user, I began to sculpt the high poly in mud box.
Once I had made a good deal or progress with the stand user, I realised I had enough time to do full models of each character. I started the stand by taking the arms and torso from the human base mesh, and head base mesh from mudbox, taking it apart and back together again, as I had done with the stand user.
I did some experiments within 3DS Max in order to get the right shape of the stand's cloth.
Once I had made a good deal or progress with the stand user, I realised I had enough time to do full models of each character. I started the stand by taking the arms and torso from the human base mesh, and head base mesh from mudbox, taking it apart and back together again, as I had done with the stand user.
I then began to work on each individual asset.
The Stand user was pretty much ready to just work on the high poly, as her pose and base geometry was as I wanted it to be.
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