Week 13-texture
The texturing process has been an arduous one. The bake tests revealed many problems that had to be worked around.
I tried my reworked pipeline on just her head, as was happy with the result.
Once every thing was fixed, actually texturing wasn't that difficult. I used substance for baking, and for applying base colours. I then used mudbox to add the details, such as the line work, cross hatch and highlights and shadow. I used my unreal file, to figure out which lines were picked up by the shader, and what needed to be drawn on.
I tried my reworked pipeline on just her head, as was happy with the result.
Once every thing was fixed, actually texturing wasn't that difficult. I used substance for baking, and for applying base colours. I then used mudbox to add the details, such as the line work, cross hatch and highlights and shadow. I used my unreal file, to figure out which lines were picked up by the shader, and what needed to be drawn on.
I textured the stand and the User in seperate mudbox files, importing the textures from substance.
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