Week 14- In Engine

Once all the textures were in engine, came the particle effects.
I gave them a base and a "room" in which to render them, creating a little scene.


When it came to lighting, I had to redo my cel shade, as it was effecting how lighting was working in the scene. The method I used instead posterizes, which actually looks closer to the cel shade in Eyes of Heaven, so even though it's not how I initially wanted it to look, I'm still happy.

I gave my scene some atmospheric lighting too, trying to create quite sharp highlights and a purple hue.

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