Week 14- In Engine
![Image](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5VHtAGrFhQ0X7GlFfwPK4YxdE8Ay9lAYchZQnMbuI0H68c8_fK29UwYWleqr6U-Z1-Mut_ZAKis7yRLMJgxMQL_El_itW1NfvTWH_JPNct42dZXZ65XRrs1eDbqdgtFd8poeXOPJylerT/s640/wdwd.png)
Once all the textures were in engine, came the particle effects. I gave them a base and a "room" in which to render them, creating a little scene. When it came to lighting, I had to redo my cel shade, as it was effecting how lighting was working in the scene. The method I used instead posterizes, which actually looks closer to the cel shade in Eyes of Heaven, so even though it's not how I initially wanted it to look, I'm still happy. I gave my scene some atmospheric lighting too, trying to create quite sharp highlights and a purple hue.